en:playground:start
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| en:playground:start [2025/09/27 08:01] – 2a01:e0a:1eb:4ba0:4847:57dd:5d45:32bf | en:playground:start [2025/11/01 03:29] (current) – [heading 3] 116.87.125.83 | ||
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| - | ====== Heading 1 ====== | + | Das war ein befehl! Der angriff Steiner war ein befehl! |
| - | | | + | <code xojonnn fff 123> |
| - | | | + | Here we go again |
| + | </ | ||
| + | |||
| + | | dfgdfg | ||
| + | | abcvv | ||
| + | |||
| + | Das ist ein Test. **Schauen wir mal wie fett geht. ** | ||
| + | |||
| + | Sieht aus wie der alte Editor → Ah, man muss erst auf " | ||
| + | |||
| + | Ok, wie bekomme ich eine Grafik eingebunden? | ||
| ===== heading 2 ===== | ===== heading 2 ===== | ||
| Line 8: | Line 18: | ||
| [[Ficiher@iap.fr|Ficiher]] | [[Ficiher@iap.fr|Ficiher]] | ||
| - | Edit section | + | [[link|Edit section]] |
| + | |||
| + | | {{https:// | ||
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| + | |||
| + | | | ||
| + | | | ||
| + | |||
| + | | | ||
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| # Heading | # Heading | ||
| Line 20: | Line 39: | ||
| </ | </ | ||
| - | | Test Table | Test | Test | | + | | |
| - | | 1.2.3.8-) | | + | | Test Table | Test | Test | | |
| + | | 1.2.3.8-) | | | sdf | | ||
| + | | | ||
| ==== heading 3 ==== | ==== heading 3 ==== | ||
| + | |||
| + | Tetsinf | ||
| ===== Deleted content, now visual editor appears to function ===== | ===== Deleted content, now visual editor appears to function ===== | ||
| Line 34: | Line 57: | ||
| | qds | qsdq | sdqs | | | qds | qsdq | sdqs | | ||
| - | | | + | | |
| - | | | + | | |
| Testing ... | Testing ... | ||
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| ==== Headline ==== | ==== Headline ==== | ||
| - | ~~NOCACHE~~ | + | |
| + | |||
| + | //Locales// worden gebruikt door glibc en andere locale-aware programma' | ||
| + | |||
| + | Het behelst een systeem met zo'n drie onderdelen: | ||
| + | |||
| + | * //Local Names:// Specificaties van talen/ | ||
| + | * //System variables:// | ||
| + | * // | ||
| + | |||
| + | ==== Locale Names ==== | ||
| + | |||
| + | //Locales// of //local names// zijn in de vorm [1] | ||
| + | |||
| + | <code -> | ||
| + | language[_territory].[codeset][@modifier] | ||
| + | </ | ||
| + | |||
| + | waarbij geldt: | ||
| + | |||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | |||
| + | Alle beschikbare locales kun je opvragen mbv. '' | ||
| + | |||
| + | <code -> | ||
| + | nl_AW UTF-8 | ||
| + | nl_BE ISO-8859-1 | ||
| + | nl_BE.UTF-8 UTF-8 | ||
| + | nl_BE@euro ISO-8859-15 | ||
| + | nl_NL ISO-8859-1 | ||
| + | nl_NL.UTF-8 UTF-8 | ||
| + | nl_NL@euro ISO-8859-15 | ||
| + | </ | ||
| + | |||
| + | Merk op dat er niet zoiets bestaat als //en_NL// (Engelstalig + Nederland). Ik heb me er bij neergelegd dat ik qua taal //en_US UTF-8// gebruik. | ||
| + | |||
| + | Dit zijn de instellen op één van m'n computers. Dit was voordat ik de //locale// had geconfigureerd. Dit overzicht krijg je met het commando '' | ||
| + | |||
| + | <code -> | ||
| + | LANG=C | ||
| + | LANGUAGE= | ||
| + | LC_CTYPE=" | ||
| + | LC_NUMERIC=en_US.UTF-8 | ||
| + | LC_TIME=en_US.UTF-8 | ||
| + | LC_COLLATE=" | ||
| + | LC_MONETARY=en_US.UTF-8 | ||
| + | LC_MESSAGES=" | ||
| + | LC_PAPER=en_US.UTF-8 | ||
| + | LC_NAME=en_US.UTF-8 | ||
| + | LC_ADDRESS=en_US.UTF-8 | ||
| + | LC_TELEPHONE=en_US.UTF-8 | ||
| + | LC_MEASUREMENT=en_US.UTF-8 | ||
| + | LC_IDENTIFICATION=en_US.UTF-8 | ||
| + | LC_ALL= | ||
| + | </ | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
en/playground/start.1758952870.txt.gz · Last modified: 2025/09/27 08:01 by 2a01:e0a:1eb:4ba0:4847:57dd:5d45:32bf
